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Kate Bishop ([personal profile] alsohawkeye) wrote2014-02-21 11:57 pm
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UNPLUGGED

OOC

Name: Cass
Age: alarmingly close to 29
Contact details: [plurk.com profile] sifface
Characters already in Systemwide: n/a

BASIC PROFILE

Name: Kate Bishop
Age: 25
Canon: Marvel Comics - 616
Appearance: 5'5" athletic fair skinned dark hair blue eyes ie i'm sticking with the same crappy icons i've been using for a year now
Extraction point: end of Young Avengers vol. 2 #15

OVERVIEW

Personality: Kate Bishop is independent, driven, and bold. After spending most of her formative adolescent years with a detached father, no mother, and a preoccupied older sister she learned to look after herself on a day to day basis. Throughout her canon appearances, she's shown striking out on her own, making brave and decisive choices - to join the Young Avengers, to work with Clint Barton, to move to California, to take off with her friends across galaxies and universes. She adapts well and quickly to new situations and environments, and despite her young age has already seen more of the world(s) than most people ever will. It makes it easier to take the strange and unlikely and dangerous in stride, rolling with the punches thrown at her and figuring out how to make her way.

She very quickly ends up taking an unofficial leadership role in the group just based on her natural confidence, strong opinions, and willingness to make calls. She can be blunt, often stating her opinions very plainly and without hesitation, but isn't entirely without tact when she cares to use it. And while she's not the warmest of people, she isn't shy and easily forms close friendships with her new teammates. In her day to day interactions outside the pressures of super-heroing she's outgoing and personable, quickly making friendly acquaintance with her neighbors in California and repeatedly convincing people to hire her almost out of the blue.

Her determination also means the disapproval of authority figures never slows her down for long. When Captain America orders the YA to disband, Kate makes sure they continue by finding a new HQ and new uniforms and convincing the others to join her in keeping up their efforts. When Hawkeye takes his bow from her, she sneaks into Avengers Mansion to steal it back. She's never afraid to tell Clint exactly what she thinks of his behavior, and she is ultimately unwilling to let him drag her along on what she sees as a downward spiral. This is all despite the fact that she is a fan of the adult heroes. She looks up to Clint and his fellow Avengers, but doesn't let that prevent her from contradicting them when she believes they're wrong.

She's clear-headed and possessed of common sense, even in the face of danger. She's always good at keeping her head in battle even with foes that have troubled the adult Avengers, as seen when she assists in taking on Kang the Conqueror only hours after first inviting herself to join the Young Avengers. She has a tendency toward dry sarcasm in these instances, but from the start nearly always has something to contribute to strategy planning, even in tight spots. Whether it's captured alone by Madame Masque, or saving Clint from thieving circus goons, or dealing with Magneto and Doom and warring teams of superheroes, Kate can be relied on to keep her cool, often improvising successfully. Where other teammates sometimes let their emotions get the better of them, Kate tends to mostly act with her head before her heart, often enough that she's frequently called 'the sensible one' by her friends, particularly in later adventures. By the time they're running across space and dimensions, Kate is the undisputed (if perhaps still unofficial) leader of the group, the one the others trust to make responsible decisions.

But she's also, as Clint says, "about nine years old and spoiled rotten". He's joking, but for all her experience and leadership ability Kate is still young and before extraction grew up in immense privilege. She can be extremely stubborn, determined to get her own way no matter how unlikely or bad an idea it may be. For all their good intentions, Captain America isn't exactly wrong about the Young Avengers - it would be safer and smarter for them to disband and go back to focusing on high school. Kate in particular, possessed of no superpowers, is often overmatched by powered opponents especially in the early days and could easily have ended up dead, as several of her teammates did.

Her insistence on becoming a hero anyway is brave and selfless but also the sort of risk-taking that's supported by the arrogance of youth. "I have no powers and not nearly enough training," she says at one point, "but I'm doing this anyways. Being a super hero is amazing." While she's realistic about her own capabilities, she can occasionally underestimate the difficulty of situations and get caught up in the excitement. The vast majority of the time this has worked out for her, which can only exacerbate that mild sense of invincibility.

This isn't to say that she's completely oblivious to or ignoring the dangers of heroism. Kate was deeply affected by the deaths of two of her teammates, enough that she for a time quit being Hawkeye and let the Young Avengers disband. Cassie was her best friend, and the mission had been one Kate led in part. She felt more than a little guilt for the outcome, and it was that and fear for the safety of her other teammates more than fear for herself that led her to give up superheroing for a time.

But when it comes down to it, as fun as it might often be Kate didn't become a superhero to have a good time. She takes it very seriously, in her way, and is equally serious about her responsibility to her teammates. She joined the Young Avengers to help keep people safe, and to try to prevent other people from experiencing the trauma like she did. It's that goal that keeps her returning to being Hawkeye again and again despite all manner of setbacks and dangers, fighting crime and defending the universe from threats of all sizes, from the theft of some flowers to the potential invasion of an entire dimension.

Kate's life has made her extremely adaptable to unusual circumstances but the transition to the Real was difficult. Her comfort with things like multiple universes worked against her, making it harder to believe that Zion was the only actual real world and not just another strange dimension, the plug-ins some weird means of travel between them. She still struggles with occasional doubts, mostly prompted by the fact that Zion really sucks compared to the life she knew. She'd prefer to imagine it's just one world among many, that her life wasn't just a construct she can never get back.

She's definitely spent some of her years since being unplugged bitter and angry; losing everything and being told you're better off for it will do that, especially when it's your own fault for choosing it without considering the potential consequences carefully enough. It's made her a little more cautious, at least in terms of making deals or planning missions, prone to asking a lot of questions about a situation before choosing how to proceed, but she's no more careful with her own physical well-being than she used to be. But her discontent doesn't go as far as a deathwish, and she's good about hiding that sort of thing anyway, reeling it in, keeping the focus on the problems of others while pretending her own don't exist, getting the job done. That's no different here.

And on the other hand, crewing on a hovercraft is right up her alley, adventuring and fighting and helping people, working on a team. As unhappy as she's sometimes been she's still driven to make the most of what she's got and to make her life meaningful and useful in the defense of others however she can. She joined the Defense Grid early on and has dedicated herself to it, really thrown herself into the work as a mission, and a distraction, and because she genuinely enjoys it. She'd long ago gotten over any real jealousy that all of her teammates had superpowers while she didn't, but that doesn't mean the sort of feats possible in the Matrix aren't a pretty awesome perk.

She has some misgivings about whether unplugging people really makes them better off, at least in cases like her own, but most come into it with less to lose or more eagerness than she did and at least if she's part of the process she can make sure it's being done right, that people are being given the information they need to make an informed choice. There are plenty of people and worlds that are worse off than Zion is even by the most critical of calculations, and those are the ones Kate prefers to work.

Matrix: Kate's wiki entry.

Marvel's Earth 616: In most ways the day to day life of the average citizen in 616 is probably the same as it is in our world: history is largely the same, there are the same countries (with a couple made-up exceptions), same basic political and social structures, same average level of personal technology, much of the same pop culture.

But in addition to that you have superbeings, people who somehow (mutant gene, alien heritage, science experiment) have acquired unusual abilities. They're often controversial; prejudice against mutants is a popular cause and often a political issue, superheroes have been accused of being vigilantes, attempts to force registration of people with abilities and/or masks have led to sometimes-violent conflict. Despite that, superheroes and superhero teams are relatively common, much more than in the MCU, and generally accepted as necessary and helpful, mostly because there are also supervillains and alien invasions and rogue AI and things of that ilk that need to be stopped. The X-Men and the Avengers are the two best-known teams, though despite their fame many members maintain secret identities.

While the level of technology is largely the same as our own and most people never have access to anything more exciting than the new iPhone, there are exceptions within the "super" community. There are a few geniuses like Tony Stark and Reed Richards who go around inventing things like the Iron Man suit and interdimensional prisons, and scientists whose work goes well beyond what we're currently capable of, for better or worse, like Bruce Banner or Abraham Erskine (who created the Hulk and the Super Soldier Serum, respectively).

One other major difference is interaction with alien cultures. 616 Earth is aware of a significant number of alien civilizations and in frequent contact with several, most notably the Kree and the Skrulls. Both empires have at times had designs on Earth and have made invasion attempts, and while it is still uncommon to encounter people from other planets on Earth it is certainly no longer a question whether humans are alone in the universe. To a lesser extent there is also awareness of the concept of the multiverse (which is proven fact in Marvel canon) and the 'time stream', of alternate versions of people and timelines, and of the ability to move between dimensions as well as more rarely through time.

Really basic possible agent forms could be hostile alien races like Skrulls or Kree and generic agents of SHIELD/Hydra/AIM. Agent Smith already dressed like Coulson anyway.

Real World: Kate has been in the real world for not quite five years, long enough to have earned a place in a hovercraft crew. I'd like to leave open the question of whether she's served on just one ship or a few and under whom, so that there's space to fill in connections to other PCs as people app and hammer things out. Regardless, she's a skilled operative and decent weapons/gunnery type specialist as well, and while she's spent several years earning a good reputation she hasn't achieved any special fame.

She'd like to captain a ship of her own at some point but is still working towards that, beginning to try to get involved in Zion's more political side, making connections and learning about the Council, on the lookout for opportunities at a First Officer position. She also helps with training, both in and out of Matrix, and when in Zion still keeps up with superhero-type activities in a small way, keeping an eye on local crime such as it is and taking on the occasional investigation when she's around long enough.

ABILITIES AND SKILLS

Anomalies: N/A

Skillset: Kate has exceptional hand-eye coordination, which makes her "the finest and most gifted bowman" that Clint Barton has ever seen - and (in their matrix) he's seen them all. Her combination of raw talent and lifelong training mean she can perform feats of marksmanship that seem ridiculous, like firing five arrows at once and hitting her mark. She's also a highly skilled fencer and martial artist, and because of her extraordinary coordination tends to pick things up more quickly than the average practitioner. She's conversational in a couple languages, has a variety of random rich girl skills like the cello and horseback riding, is a great driver, piloted a spaceship a couple times, and received an excellent education up until she quit college.

Upload Capabilities:

Anomalous Skills: 2 (Kate has never had anomalous abilities but she's been aware of them all her life and has lived and worked with all sorts of them for years. She's very comfortable with the idea of them, as well as being generally mentally flexible about these sorts of things, so I'm hoping this isn't overshooting?)
Martial Arts: 2
Projectile Weaponry: 4
Technical Skills: 0
Wild Card: 2



SAMPLES

A log from Ataraxion

An SW test drive comment

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